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January 8
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:icon3dbabes:
A quick run-through of modeling simple shapes in Blender. (Sorry there are no numbers in the picture.)

Lets make something simple. Lulu’s necklace from Final Fantasy. This will take between 20-60 minutes.

1. Open Blender, delete the default cube, download the 0_figure.obj [link] , and import it into Blender. This will be our size reference.
2. Under Modifiers (wrench icon on the right menu), select Subdivision surface, and set the view levels from one to two. This will smooth out the hard edges on the figure model.
3. Create a cube from the dropdown menu, and make sure its xyz position is 0,0,0 in the scene.
4. With the cube still selected, go to edit mode, and scale it down to be smaller than the female's foot.
5. Go to the side view, and move the cube in front of the figure’s neck.
6. Pick the scale tool, and scale down the height of the cube a lot.
7. Now add 2 edge loops. Hold contr+R as you mouse over and a perpendicular edge. Once a new edge loop appears in the correct place, roll the middle mouse wheel up to make 2 equally divided edge loops, instead of just one edge loop. Click the LMB to finish the operation. (These edge loops will help flatten out the sides of the object once the subsurf modifier is added)
8. Go to the front view, and move the cube closer to the figure’s left shoulder.
9. Under Modifiers, select Subdivision surface, and set the view levels from 1 to 2. This will change the cube into an circular shape.
10. Go to the side view and make 4 copies and move and rotate them so as to follow the contour of the body.
11. Go back to the front view and note that they are all lined up from top to bottom. Rearrange them so that they make a curve.
12. Make a bead from a cube as indicated, and duplicate it.
13. Copy this pair of beads, and place and rotate them so they fit between the larger ovals.
14. Add a Mirror modifier, so that the other half of the necklace is created automatically.
15. Only add one bead next to the x-axis, since it will be mirrored
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:iconuweg:
~UweG Mar 31, 2013  Hobbyist General Artist
Thank you for this Tutorial, very inspirational, now i have to try this in Cinema 4D. :)
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:icontyson87:
What's the name of the computer program?
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:iconxanadunirvana:
How do I download the obj. file from stash?
The link leads me to a txt file page. Does that mean I have to copy and paste the text to a new file?
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:icon3dbabes:
Try right-clicking it to 'save as'
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:iconjohnnydwicked:
~johnnydwicked Jan 10, 2013  Professional Filmographer
How you like the new Blender vs the old Blender you've been using?
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:icontethic:
Many thanks for this. I've been modelling subsurface geology for about a year so this a nice intro into blender!
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:iconmacadamstreet:
its crazy you start with an simple cube and finish with an beauty girl ^^
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:iconpowerfeud:
~PowerFeud Jan 9, 2013  Hobbyist Digital Artist
Cool... Can't wait to see Lulu. She was always one of the hottest FF girls, IMO. I'm sure you'll do an awesome job on her.
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:icontohron:
Could you explain how the Subdivision Surface modifier differs from the Multiresolution modifier - I've always been using Multiresolution just because that's what I've been introduced to (in a sculpting tutorial).
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:icon3dbabes:
I think the Multiresolution is the same, but it gives you more flexibility that the subdivision surface modifier.
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